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Global Digital Games Market (2014-2022) ( ) ( )

Author Netscribes ISBN -
Code ENI369 Format CD-Rom
Price: Rs 487500   487500 + Tax @ 18.00 % US$ 6500   6500
Pages: 91 Published 2018
Publisher Netscribes  
Usually Ships within 5

"Global Digital Games Market (2014-2022) 

Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Netscribes’ Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.

Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2016, followed by console and PC games. According to the gaming industry forecasts, it will be the fastest growing segment of the market and is expected to grow at a CAGR of 25.5% through 2017-2022. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe. 

PC games and console games hold significant portions of the global digital games revenues and are expected to grow at a CAGR of 11% and 14.8% respectively through 2017-2022. Though much of the free browser/online gaming industry within PC games has shifted to smartphones and tablets, the analysis shows expanded digital purchases on PCs. Both PC and console segments are to witness growth due to the adoption of Virtual Reality, eSports and increased digital purchases.

Key growth factors

The increased penetration of smartphones and internet across the world is one of the main reasons behind the growth of the video games market. That in turn contributes to an overall increase in the digital distribution of games.

Worldwide economic growth provides customers more disposable income that they can spend on their gaming needs. Further, an increase in the number of gamers across the world also raises the demand for digital games.

Threats and key players

Despite a forecast in growth, slow internet speed and low smartphone penetration across many regions of the world hinders the growth of the digital games market. Often, challenging economic conditions, political unrest and government restrictions in certain areas restrict the growth of the digital gaming market. The recent turmoil with regard to the Eurozone and Brexit, among others, has challenged the growth of the market for digital games.

Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

What’s covered in the report?

1. Overview of the Global Digital Gaming Market

2. Overview of different business models in digital games

3. Analysis of the value chain of games and distribution channel analysis of games 

4. Historical, current and forecasted market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

5. Historical, current and forecasted regional (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

6. Market Trends in Global Digital Gaming Market

7. Qualitative analysis of the major drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

8. Analysis of the competitive landscape and profiles of major players operating in the market

9. Analysis of new age startups in the global games market

Why buy?

1. Get a broad understanding of the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

2. Get an in-depth understanding of the different business models used in digital games

3. Get an understanding of how the games reach the end users from the developers

4. Get region-specific drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

5. Get specific drivers and challenges for PC games, Mobile games, Console games

6. Recognize major competitors' business and market dynamics, and respond accordingly

7. Get start-up company profiles

Customizations Available

With the given market data, Research on Global Markets offers customizations according to specific needs. Write to us at



 Chapter 1: Executive Summary
1.1. Market Scope and Segmentation
1.2. Key Questions Answered in This Study
1.3. Executive Summary

Chapter 2: Introduction
2.1. Market Definitions
2.2. Different Business Models
2.3. Value Chain of Games
2.4. Distribution Channel Analysis: Big Four Companies
2.5. Distribution Channel Estimation: Big Four Companies

Chapter 3: Global Digital Games Market Overview
3.1.Market Overview
      - Global market revenue (US$ bn)
      - Global forecasted market revenue (US$ bn)
      - Geography wise market revenue (US$ bn)
3.2.Global Trends
Chapter 4: Global Digital Games Market - By Regions
4.1.  North America
        - Overview
        - Drivers
        - Challenges
        - Trends
4.2.  Europe
        - Overview
        - Drivers
        - Challenges
        - Trends
4.3.  Asia Pacific
        - Overview
        - Drivers
        - Challenges
        - Trends
4.4. Latin America
        - Overview
        - Drivers
        - Challenges
        - Trends
4.5. Middle East and Africa
        - Overview
        - Drivers
        - Challenges
        - Trends

Chapter 5: Global Digital Games Market - By Platform
5.1. Global PC games Market
        - Drivers
        - Challenges
5.2. Global Mobile Games Market
        - Drivers
        - Challenges
5.3. Global Console Games Market
        - Drivers
        - Challenges

Chapter 6: Major Platforms Overview –  Regions
6.1.Major Platforms – North America
       - Revenue Contribution
       - Key Highlights
6.2.Major Platforms – Europe
       - Revenue Contribution
       - Key Highlights
6.3.Major Platforms – Asia Pacific
       - Revenue Contribution
       - Key Highlights
6.4.Major Platforms – Latin America
       - Revenue Contribution
       - Key Highlights
6.5.Major Platforms – Middle East and Africa
       - Revenue Contribution
       - Key Highlights

Chapter 7: Competitive Landscape
7.1.  Activision Blizzard
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.2. Electronic Arts
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.3. Take - Two Interactive
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.4. Ubisoft
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.5. Zynga
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.6. Nintendo
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.7. GungHo Online
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.8. NCsoft
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.9. Sony Corporation
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy
7.10.Microsoft Corporation
        - Company Snapshot
        - Key Numbers
        - Major Game Titles
        - Initiatives
        - Growth Strategy

Chapter 8: Gaming Start – Up Firms
8.1. Chopup
 8.2. Omnidrone
 8.3. Piranha Games
 8.4. Nazara Techonologies
 8.5. Witching Hour Studios
 8.6. Touchten Games
 8.7. Steel Wool Studios
 8.8. Playsnak

Chapter 9: Market Share of Companies
9.1. Global Digital Games Market Share
 9.2. Global PC Games Market Share
 9.3. Global Mobile Games Market Share
 9.4. Global Console Games Market Share

Chapter 10: Conclusion

Chapter 11: Appendix

Chapter 2: Introduction
1. Value Chain of Games
2. Distribution Channel Analysis : Major Four Companies
3. Distribution Channel Estimation : Major Four Companies

Chapter 3: Global Digital Games Market Overview
1. Global Market Revenue
2. Global Forecasted Market Revenue
3. Geography Market Revenue

Chapter 4: Global Digital Games Market – By Regions
1. Market Revenue – North America
2. Market Revenue – Asia Pacific
3. Market Revenue – Latin America
4. Market Revenue –Europe
5. Market Revenue – Middle East & Africa

Chapter 5: Global Digital Games Market - By Platforms
1. PC Games Global Revenue
2. Mobile Games Global Revenue
3. Console Games Global revenue

Chapter 6: Major Platforms Overview –  Regions
1. Revenue Contribution of Platforms – North America
2. Revenue Contribution of Platforms –Europe
3. Revenue Contribution of Platforms –Asia Pacific
4. Revenue Contribution of Platforms –  Latin America
5. Revenue Contribution of Platforms –  Middle East & Africa

Chapter 9: Market Share of Companies
1. Global Digital Games Market Share
2. Global PC Games Market Share
3. Global Mobile Games Market Share
4. Global Console Games Market Share

Chapter 10: Conclusion
1. Looking Ahead

Table 1: Segments by Platform (2014 – 2022) value in US$ Bn
Table 2: Segments by Region: North America (2014 – 2022) value in US$ Bn
Table 3: Segments by Region: Europe (2014 – 2022) value in US$ Bn
Table 4: Segments by Region: Asia Pacific (2014 – 2022) value in US$ Bn
Table 5: Segments by Region: Latin America (2014 – 2022) value in US$ Bn
Table 6: Segments by Region: Middle East Africa (2014 – 2022) value in US$ Bn
Table 7: Geography: (2014 – 2022) value in US$ Bn
Table 8: Activision Blizzard: By Distribution Channel
Table 9: Activision Blizzard: By Geography
Table 10: Activision Blizzard: By Product
Table 11: Electronic Arts: By Distribution Channel
Table 12: Electronic Arts: By Geography
Table 13: Electronic Arts: By Product
Table 14: Take Two Interactive: By Distribution Channel
Table 15: Take Two Interactive: By Geography
Table 16: Take Two Interactive: By Product
Table 17: Ubisoft: By Distribution Channel
Table 18: Ubisoft: By Geography
Table 19: Ubisoft: By Product
Table 20: Revenues of Companies (2012-2016)
Table 21: Gross margin of companies (value in %)
Table 22: Net margin of companies value in %)
Table 23: Return on Asset of Companies value in %)
Table 24: Return on Equity of Companies (value in %)

1. Activision Blizzard
2. Electronic Arts’
3. Take - Two Interactive
4. Ubisoft
5. Zynga
6. Nintendo
7. GungHo Online
8. NCsoft
9. Sony Corporation
10. Microsoft Corporation

Start-up Companies
1. Chopup
2. Omnidrone
3. Piranha Games
4.  Nazara Techonologies
5. Witching Hour Studios
6. Touchten Games
7. Steel Wool Studios
8. Playsnak





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Our Market Survey cum Detailed Techno Economic Feasibility Report Contains following information:



Ø  Introduction

·         Project Introduction

·         Project Objective and Strategy

·         Concise History of the Product

·         Properties

·         BIS (Bureau of Indian Standards) Provision & Specification

·         Uses & Applications


Ø  Market Study and Assessment

·         Current Indian Market Scenario

·         Present Market Demand and Supply

·         Estimated Future Market Demand and Forecast

·         Statistics of Import & Export

·         Names & Addresses of Existing Units (Present Players)

·         Market Opportunity


Ø  Raw Material

·         List of Raw Materials

·         Properties of Raw Materials

·         Prescribed Quality of Raw Materials

·         List of Suppliers and Manufacturers


Ø  Personnel (Manpower) Requirements

·         Requirement of Staff & Labor (Skilled and Unskilled) Managerial, Technical, Office Staff and Marketing Personnel


Ø  Plant and Machinery

·         List of Plant & Machinery

·         Miscellaneous Items

·         Appliances & Equipments

·         Laboratory Equipments & Accessories

·         Electrification

·         Electric Load & Water

·         Maintenance Cost

·         Sources of Plant & Machinery (Suppliers and Manufacturers)


Ø  Manufacturing Process and Formulations

·         Detailed Process of Manufacture with Formulation

·         Packaging Required

·         Process Flow Sheet Diagram


Ø  Infrastructure and Utilities

·         Project Location

·         Requirement of Land Area

·         Rates of the Land

·         Built Up Area

·         Construction Schedule

·         Plant Layout and Requirement of Utilities


Project at a Glance

Along with financial details as under:


  •     Assumptions for Profitability workings

  •    Plant Economics

  •    Production Schedule

  •    Land & Building

            Factory Land & Building

            Site Development Expenses

  •    Plant & Machinery

             Indigenous Machineries

            Other Machineries (Miscellaneous, Laboratory etc.)

  •    Other Fixed Assets

            Furniture & Fixtures

            Pre-operative and Preliminary Expenses

            Technical Knowhow

            Provision of Contingencies

  •   Working Capital Requirement Per Month

             Raw Material

            Packing Material

            Lab & ETP Chemical Cost

           Consumable Store

  •   Overheads Required Per Month And Per Annum

         Utilities & Overheads (Power, Water and Fuel Expenses etc.)

             Royalty and Other Charges

            Selling and Distribution Expenses

  •    Salary and Wages

  •    Turnover Per Annum

  •   Share Capital

            Equity Capital

            Preference Share Capital


  •    Annexure 1:: Cost of Project and Means of Finance

  •    Annexure 2::  Profitability and Net Cash Accruals


                Expenses/Cost of Products/Services/Items

                Gross Profit

                Financial Charges     

                Total Cost of Sales

                Net Profit After Taxes

                Net Cash Accruals

  •   Annexure 3 :: Assessment of Working Capital requirements

                Current Assets

                Gross Working. Capital

                Current Liabilities

                Net Working Capital

                Working Note for Calculation of Work-in-process

  •    Annexure 4 :: Sources and Disposition of Funds

  •    Annexure 5 :: Projected Balance Sheets

                ROI (Average of Fixed Assets)

                RONW (Average of Share Capital)

                ROI (Average of Total Assets)

  •    Annexure 6 :: Profitability ratios


                Earnings Per Share (EPS)


             Debt Equity Ratio

        Annexure 7   :: Break-Even Analysis

                Variable Cost & Expenses

                Semi-Var./Semi-Fixed Exp.

                Profit Volume Ratio (PVR)

                Fixed Expenses / Cost 


  •   Annexure 8 to 11:: Sensitivity Analysis-Price/Volume

            Resultant N.P.B.T

            Resultant D.S.C.R

   Resultant PV Ratio

   Resultant DER

  Resultant ROI

          Resultant BEP

  •    Annexure 12 :: Shareholding Pattern and Stake Status

        Equity Capital

        Preference Share Capital

  •   Annexure 13 :: Quantitative Details-Output/Sales/Stocks

        Determined Capacity P.A of Products/Services

        Achievable Efficiency/Yield % of Products/Services/Items 

        Net Usable Load/Capacity of Products/Services/Items   

       Expected Sales/ Revenue/ Income of Products/ Services/ Items   

  •    Annexure 14 :: Product wise domestic Sales Realisation

  •    Annexure 15 :: Total Raw Material Cost

  •    Annexure 16 :: Raw Material Cost per unit

  •    Annexure 17 :: Total Lab & ETP Chemical Cost

  •    Annexure 18  :: Consumables, Store etc.,

  •    Annexure 19  :: Packing Material Cost

  •    Annexure 20  :: Packing Material Cost Per Unit

  •    Annexure 21 :: Employees Expenses

  •    Annexure 22 :: Fuel Expenses

  •    Annexure 23 :: Power/Electricity Expenses

  •    Annexure 24 :: Royalty & Other Charges

  •    Annexure 25 :: Repairs & Maintenance Exp.

  •    Annexure 26 :: Other Mfg. Expenses

  •    Annexure 27 :: Administration Expenses

  •    Annexure 28 :: Selling Expenses

  •    Annexure 29 :: Depreciation Charges – as per Books (Total)

  •   Annexure 30   :: Depreciation Charges – as per Books (P & M)

  •   Annexure 31   :: Depreciation Charges - As per IT Act WDV (Total)

  •   Annexure 32   :: Depreciation Charges - As per IT Act WDV (P & M)

  •   Annexure 33   :: Interest and Repayment - Term Loans

  •   Annexure 34   :: Tax on Profits

  •   Annexure 35   ::Projected Pay-Back Period And IRR